![]() I am consindering building more manufactories but if the 2+1 setting would be enough, I would rather save some space in the city. Well, what do you think is the ideal number of manufactories? Are 2+1 enough, or 3+2 would become a new basic for the rest of the game? Traders of Unur: Premium - Monkey Palace. The only non-premium building offered in the chapter produces mana. There are only four cultural buildings in that chapter. (And I am not even mentioning upcoming changes in higher chapters, like the 18th one.) Elvenar: Premium - Flow of Magic Statue non-premium: both the Wolf Shrine and the Elvenar Harp Player offer only culture. Ill admit to not having explored a lot of what Gems has to offer, but I have relied on the Guest Race chapter guides and the building descriptions to a great extent. It looks like from the next chapter my regular goods will be drained as well. I have been stockpiling my orcs/mana/seeds, so the only problem are sentient goods. Level 3: Further improved growth promoter. You start the Harvest Festival Event with 50 Moon Splinters 25px and each event quest will give you more as a reward for completing the given tasks. The growth of the crop is accelerated by 2 days, but will lower the quality of the crop. 1400 Steel, 350 Scroll, 1100 Gems - against 7 squad. Level 1: It can speed up the growth of the crop and reduce the time to harvest by one day, but will lower the quality of the crop. 1100 plank, 880 crystal, 710 Gems - against 8 squad. 350 Steel, 1100 Silk, 800 Elixir - against 6 squad. Therefore, they build up a giant farm, where all kinds of fruits are cultivated. Their goal is to celebrate the ultimate harvest festival with you, their savior. ![]() Of course, there's also a group of Halflings that wants to stay and settle in your town. In the Constructs Portal, you can queue up productions in any way you like. So I asked him today for the negotiation costs of the same province in the same distance, for 4 encounters. Obviously, the more provinces you complete, the bigger the daily Seeds delivery will be. Learn how to use your most developed Constructs to turn Elvenarin into the mystical elements 'Elvarium' and 'Humanium', which are key to the Elvenar's greatest inventions. You know, starting from the Elvenar chapter you need tons of goods literally everywhere. The Constructs will be testing your planning skills once again. As you can see, your own Tournament squad size (TSSo) grows linearly, and province number N will have own SS equal to N times your base TSSo (1 province 1). It is not too much but I was able to get through all previous chapters without waiting/unwanted delay - when I needed some extra goods I just used manufactory spells, time boosters, and my trader of course.īut I am not sure anymore if the 2+1 setting will be enough. Here it is: Tournament Requirements Province Progression as of. ![]() Until now (Elvenari chapter) my setting was 2 regular goods manufactories + 1 sentient goods manufactory. I would like to ask for your opinion about a basic number of manufactories you need to build and keep in your city in order to progress (relatively) smoothly. ![]()
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